Take-Two Interactive Software Inc.: The Business Behind Video Gaming's Biggest Hits
- ケース
- 新着ケース
On May 15, 2025, Strauss Zelnick, chairman and chief executive officer of Take-Two Interactive Software Inc. ('Take- Two') sees his company's stock price reach an all-time high, reflecting a market cap well over $40 billion. Under his leadership, Take-Two had grown into one of the world's leading developers, publishers, and marketers of video games for console gaming systems, PCs, and mobile phones. Its three major labels- Rockstar Games, 2K, and, acquired in 2022, Zynga-are responsible for some of the industry's biggest hit franchises, including Grand Theft Auto. Yet the intensely competitive marketplace in which a select few titles account for an ever-increasing share of the market, the largely stagnant prices, and the ballooning costs of video game development pose significant challenges. The latest installment in Take-Two's flagship franchise, Grand Theft Auto VI ('GTA VI'), illustrates the latter: by some estimates the game, in development for more than a decade, has already cost anywhere between $800 million and $1 billion to develop-and it still is not ready. In fact, Take-Two recently announced that its most highly anticipated game, initially targeted for a fall 2025 release, will now launch on May 26, 2026. Can GTA VI, widely thought to have the potential to become the biggest launch in the history of the entertainment industry, live up to the market's bigger-than-ever expectations? Is the company well-positioned to maintain its position as one of the world's leading video game companies? And how can it best manage its portfolio and release schedule going forward?
- 出版日
- 2025/07
- 領域
- 経営・戦略
- ボリューム
- 29ページ
- コンテンツID
- CCJB-HBS-526011
- オリジナルID
- 526011
- ケースの種類
- Case
- 言語
- 英語
- カラー
- 製本の場合、モノクロ印刷での納品となります。