Competitive Dynamics in Home Video Games (K): PlayStation vs. Nintendo64
- ケース

Nintendo must make some important decisions regarding relationships with third-party game developers. This is part of a case series examining the competitive dynamics in the home video game industry from 1970 into the new millennium. A rewritten version of an earlier case. May be used with: (9-701-091) Competitive Dynamics in Home Video Games (A): The Age of Atari; (9-701-092) Competitive Dynamics in Home Video Games (B): Nintendo Power; (9-701-093) Competitive Dynamics in Home Video Games (C): The Sega Genesis; (9-701-094) Competitive Dynamics in Home Video Games (D): The Nintendo Super NES; (9-701-095) Competitive Dynamics in Home Video Games (E): The Rise of 3DO and 32-Bit Gaming; (9-701-096) Competitive Dynamics in Home Video Games (F): The Fall of 3DO; (9-701-098) Competitive Dynamics in Home Video Games (H): The Demise of the Sega Saturn; (9-701-099) Competitive Dynamics in Home Video Games (I): The Sony PlayStation; (9-701-100) Competitive Dynamics in Home Video Games (J): The Next Generation Nintendo; (9-701-097) Competitive Dynamics in Home Video Games (G): Launching the Sega Saturn; (9-704-487) The Golden Age of Home Video Games: From the Reign of Atari to the Rise of Nintendo.
- 出版日
- 2001/06
- 領域
- 経営・戦略
- ボリューム
- 2ページ
- コンテンツID
- CCJB-HBS-701101
- オリジナルID
- 9-701-101
- ケースの種類
- Case (Library)
- 言語
- 英語
- カラー
- 製本の場合、モノクロ印刷での納品となります。
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